Posts tagged simulation

The last three webinars have now been posted to the website.

I finally figures out what I was doing wrong and was now able to post the last three webinars to the website.  These covered:

  • Tabletop Exercises
  • What’s new in Depiction version 1.4
  • Water Simulation Elements

You can find them here.

Simulations in Depiction and DepictionPrep

Depiction & DepictionPrep both make use of Depiction’s simulation technology, letting you do rapid, basic simulations of various scenarios. The two programs do have some differences–DepictionPrep only includes disaster simulation elements, and the variables for many of those elements have been simplified. Both of them, though, provide the ability to quickly consider “what if” scenarios in your own neighborhood–or pretty much anywhere else.

Let’s go through the elements available. Several of these elements make use of elevation data, whether brought in directly from Depiction’s Quickstart sources, or loaded from other sources. The higher resolution the elevation data is, the more precise these simulations will be.

Flood: The ‘classic’ Depiction simulation element, the flood very simply calculates what the water level would look like if it were set to a certain height above the ground level at a particular point. This works basically the same way in both Depiction and DepictionPrep.

Runoff: This does a basic ‘path of least resistance’ simulation of water flowing downhill, and works best in sloped areas–if you’re simulating a flood in an area like this, the runoff tool is likely to provide better results than the flood simulation itself. The full version of Depiction provides several variables that can be tweaked to customize the simulation result. The flood also disables people, buildings and elements that it comes into contact with.

Tillamook, Oregon Search & RescueAntenna and Line of Sight: Both of these elements, only included in the full version of Depiction, use a line-of-sight simulation behavior, determining what areas can be seen from a certain point, based on the elevation data present. The elements use the same behavior, but have different default variables–height, field of view, direction, ‘horizontal sampling’ (which determines the precision of the simulation) and maximum distance–set to approximate different things. The antenna element also has additional fields that, while they don’t affect the simulation, are of interest to anyone dealing with antennas, such as frequency, power, etc.

Other simulation elements make use of the road network data obtained from OpenStreetMap.

Route – road network (called simply Route in DepictionPrep): This is a basic, ’shortest distance’ route to which you can add waypoints, which also provides turn-by-turn directions if the street names are listed in OpenStreetMap. Additional route types are available in the new Logistics Add-on. Where the road network simulations really shine, though, is in the way they work if the roads do not.

Road barrier and Water over roadway: These elements both disable any road network they touch, causing routes to recalculate and find the next shortest path between waypoints. You can change both the shape and size of these elements to set any region you want as off-limits. This is an enormously useful tool for determining evacuation routes, or just general routing that avoids a certain area.

Explosion: This element does the same basic thing–set a blast radius, and the explosion disables the road network in the area–but in addition, the explosion also disables various other elements unfortunate to be caught in it.

Fire perimeter: This freeform polygon basically enables you to create your own shape that disables elements within it. In DepictionPrep, it also disables road networks as explosions and road barriers do–in the full version, this ability is easily added from the interactions menu.

Plume: Finally, this element does a very basic simulation of a chemical plume, using variables like amount, wind speed, wind direction and amount of time. This generic plume element isn’t nearly so accurate as something like ALOHA modelling, but for the purpose of quick simulation or scenario building for family preparedness, the plume element is a great option.

For more on simulation elements watch this Depiction 101 video.

Depiction Workshop at State of the Map 2011 in Denver

State of the Map is OpenStreetMap’s annual international conference and we’re super excited to be a part of this year’s event held in Denver, September 9-11!

Join our Preferred Consultant, Russell Deffner on Friday, September 9th at 11:50am for a 40 minute workshop introduction to OpenStreetMap and Depiction. Hurricane Coast, VP of Sales and Marketing, and avid OpensStreetMapper will be there too!

We’ll work with the audience to create ‘what if’ simulations, table top exercises and demo new tools available with the latest release! Tickets are almost sold out, so be sure to register soon!

The entire weekend is chock full of fun map related events, talks and workshops with over 250 attendees from around the world. Check out the schedule for September 9-11.

OpenStreetMap is an integral part of Depiction. Using free, open source software is vital to our business. Plus, OpenStreetMap data is the most current, up-to-date available for both vector and road data. Come join us at the greatest gathering of open source map enthusiasts and learn how it can benefit your business or cause!

See you in Denver!

Depiction 101: Simulation Elements Video

Simulation elements set Depiction apart from most other mapping applications. With these customizable elements, users can explore a wide variety of potential scenarios and have a very good idea of effects on their community. Watch this video to learn the basics of using these unique pieces of Depiction.

http://www.depiction.com/files/videos/Depiction101/011911-Depiction101-SimulationElements.flv